
Let's Save Marco!
A downloadable game for Windows
What if the heroes weren't outside... but inside your own body?
In our game, you control Paracetaman, a brave knight fighting through the body of a sick boy named Marco. Alongside Immunity and Serena (Serenity), you'll battle harmful bacteria, overcome challenges, and defeat a powerful final enemy before Marco's big soccer match.
Each character has a unique role. Paracetaman leads the fight with sword and shield, Immunity attacks from a distance and activates mechanisms, while Serena lights the way and keeps the team alive with healing magic.
Our game was inspired by this Game Jam's theme, "Together." Recovery isn't the work of just one hero—it happens when medicine, the immune system, and proper rest work side by side.
Because sometimes, the greatest battles are won together.



How to Play:
Move around by pressing. [A, S, D, W].
Press [Q] to summon a healing orb.
Press [E] to shoot a distance bubble attack.
Press the [Space Bar] to jump.
Swing the sword with the [Left Click] of your mouse.
Development Team:
@apanaula - Main Characters' Illustration & Animation.
@Aria - Sound Design & Musicalization.
@jand-55 - Illustration & Game Design.
@javorz - Lead Game Design, Writing & Production.
@raisak - Programming & Game Design.
@sethprie - Programming, 3D Modeling & Game Design.
@tarave - Programming & Troubleshooting.
Made for Juntos: Game jam for Venezuela in 2 days.
The team profoundly thanks all of the organization staff, game enthusiasts, developers & anyone who contributed with a donation for coming together for the Venezuelan cause, & we hope you will enjoy the experience of our game.

Comments
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Tiene unas mecanicas muy adictivas, definitivamente mi favorita seria la de curacion, Muy bonito juego!
Omg les quedo brutal 😆 me tomo varios intentos para terminar de entender las mecanicas y como funciona la hitbox de los disparos para pasar de la primera zona jaja. La musica esta brutal y variada, me gustó! :) El concepto de ser un equipo que combate bacterias es divertido, en general el level design me recordó a doom, esta cool!
(ignorar el patito en la pantalla que no es parte del juego, es mi desktop pet lol)
Hola, Driann! Teniamos unos diálogos en pantalla para asistir al jugador con contexto y su mision en el juego pero el timeframe nos llevo a priorizar lo que viste. Esperamos implementarlo a tiempo para el showcase.
Y sí, jaja. Doom fue una de nuestras inspiraciones junto a la pelicula Osmosis Jones.
Muchas gracias por tu comentario; nos alegra que disfrutaras nuestra propuesta ✌🏻😀!